Hexagon grid with mesh line and instance on points

Hello, I watched Cartesian Caramel’s video on Hexagon grids he did in the 3.0 version. Mesh line works fine if I need a line array of objects, but it works in a weird way with the index node > just moving the bottom part of all instances (incorrect connection?) instead of full movement for every second instance.

Looks like the Set Position on your Geometry is using the vertex index… probably because the instances have been realized.

Here is a simple Radial Hex Grid network:

Good luck.

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Thank you! It worked and I achieved random extrusion for them.