I need to model some hexagonal holes (not circles) and I’m wondering what the best topology will be for joining with the rest of the mesh.
Here is what I have below. As you can see I basically do 2 holding edges around each of the 6 original edges to ensure the hexagon shape is maintained. I then merge back down into 6 to ease joining in with the outer mesh. This join back down to 6 doesn’t look correct though? The topology doesn’t look…“nice”.
What better way should this be done? Keep note of the overall, mirrored, shape section I’m working within (tapered rectangle).