A model i made these past few days.
Modeling and Rendering in Blender 2.80.
Textures made in zbrush and Photoshop.
Sculpting in Zbrush.
oh yes! fantastic
thank you!
Great job!!
I love the face - features and expression!
The fabric is spot on.
thank you!
I feel like the skin texture doesn’t really allow for close-ups like the second image. The bump may be a bit too strong and the skin grain maybe a bit too uniform, generic (and stretched in some places ?) ?
The first image however is really great and the sculpt is fantastic !
Any idea why there are square shadow artifacts on the second picture ? I tend to encounter them from time to time but never really know how to get rid of them.
Great work overall
Thanks for the critique!
i think those square artifacts appear when the mesh is really low poly despite using displacement or normal maps…i think i corected it
I featured you on BlenderNation, have a great weekend!
awsome,thanks bart!