I have a question:
Objects that are hidden in the 3D view still show up in renders. In my work with a motion graphics utility script (discussedhere), I’ll need to hide objects in both the viewports and any renders.
I could swap the material out with, or set the alpha to 0, as all the different objects will have a separate material. I could move them on hidden layers, but that’s not very user friendly and might cause confusion. I could also temporarily move them offscreen during renders.
All these are hacks, though, so if someone knows a standard method, I’d appreciate it. Any ideas for this?