Hi, I’m trying to hide everything behind an object that I made. I read a little about occluding but am not sure if it’s what I need to do. I need to hide sections of other object if they fall behind the “Occluder”.
See attached for what I’m looking to do. I’m trying to hide Everything Behind the “Hide Everything Behind” Object. Occluding Help.blend (1.9 MB)
Thanks!
The Delete key is useful for removing objects from the scene. Select what you don’t want and press the delete or X key. To Hide an object you can use the icons in the Outliner to remove and object from the viewport (eye icon) or from being rendered (camera icon).
Sorry I’m Afraid that’s not what I’m trying to accomplish. I have an animation created (see attached). When I put this animation into my game it will be in the form of a sprite sheet. What I don’t want to be in the sprite sheet is the chunks of Ice as they pass below the surface because you wouldn’t actually be able to see that part of the image because it is under ground. Hope that makes sense.
So I need to know how to hide or make invisible sections of an object that are below my snow object or behind my “Hide Everything Behind” Object.
If your final result is to be an image rendered using Blender Internal then you can leverage materials for masking.
In this scene I have created a sphere and applied the masking material. Now when you render the scene will be hollow with a true Alpha whenever the sphere is in front of the camera. To create the masking material take a default material, turn on Transparency, enable Mask and set the Alpha to 0.0. Apply it to any object.
Now you have an animatable mask that you can place in front of any object that you just want gone from the scene.