Hierarchical Progressive Rendering: something useful for Cycles?

Hi,

this morning I’ve seen this and I’d like to share with you.

Do you think that could be something good to have?
I’d like to see a more complex scenario like a complex interior rendering because I suspect that this could not be so useful when you have to check a material change in the whole context…but it should be tested to have a clear view on this.

Anyway, it seems useful..it’s like to have a border rendering that moves itself automatically when you change a material associated to an object or another one.

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Interesting indeed. Thanks for the link!

Someone at Chaos did a mockup of an auto region interactive rendering…not the same, as he wrote on the Chaos forum “a poor man’s version”

https://youtu.be/_CmqMY86RhY?si=_WhnWwBHGEUgOjP0

This really good! I will try to implement this in my Spectral Render Engine!

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