I try to make a colorsweep with the same dynamic range as the known colorsweep for test renderings.
In this case i want to make it spherical to see better how the desaturation is increasing into the middle point with increasing brightness and how even it is.
Here the first results,i am not sure if my “plotting” of the values are correct.
I have remaped the values from 0-1 to (2^-10)x0.18 to (2^15)*0.18 for min and max values
Since i read in the AgX thread about a shaper i put a rgb curve with 0.66 to 0.18 before
Not sure how correct the result is,anyways here some renders
AgX none look,and falsecolor
Filmic