I’m honestly not too sure why this is happening. I’ve tinkered with the “selected to active” stuff a bit, but no matter what the two long “cutouts” on the top and bottom of the sides of the shipping container just don’t get baked?
i’m not sure what you mean by cutouts… what i see is that mostly (even on other images than the next one)
at the top there are mostly just one long thingy… but that might no be a real problem.
Also think about it… what does this one image show us ?? The highpoly ? Well… this looks fine… Problems with the baked normal map ?? What map? Your aren’t showning one nor the usd normal map on the lowpoly…
Anyway:
The reason for this could be a l ot of things… for once using some rectangualar geoemtry so that the normal is not any incline… or you may have to use a cage and then also adjust the size…
So i guess:
You may have to elaborate this to get a more suited answer.