Hey guys! I’m pretty new to blender and have been experimenting with various projects. Currently, I’m working on a set of worn/rotten wood planks. My planks are hard surface and have not been sculpted in any way, though I’m seeing that my tri count is roughly 1600 tris, which is a bit high in my opinion, as I’m working on optimizing for video game assets. So my question is what is the best method for getting a low poly version of my planks? I’ve watched several tutorials on the subject, but most typically deal with highly sculpted objects, which I haven’t really gotten into learning just yet. Thanks for any help in advance!
Also, here’s a picture of what I’m working on: