Hey all,
I came over from Max 2014. We had the ability to make amazing sky backgrouns in rendering which included sunlight.
How would you do this in Blender? I have tried to mimick it, but having bad luck. This is from Max.
The ground was a simple polygon. The question is, how to do that sky with realistic sun light. That has been the hardest part in making quick concept renders.
Many thanks,
Bill
LHC