I applied a realistic skin texture to a character and it renders well (in CYCLES).
But the skin tex is rather flat (uniform) and the face could do with some pinkish highlights.
So I UVmapped just the face and added the highlights by Texture Paint (rather than exporting the UV layout to GIMP or Photoshop.
The highlights do show up rather crudely on the face in material and texture views in the 3D window but won’t render.
- why doesn’t the Texture painted character render?
- How to apply highlights in a subtle/delicate way and accurately to a character’s face in Texture Paint?
Answers will be gratefully received.