HMS Victory WIP - Now with HD flythrough tour, rendered turntable, AND tutorial!

Water looks great, ship looks great…but the water ain’t moving,as in, the ship isn’t affecting it, or doesn’t look like it is.

The texture needs some more wear and tear on it. The ship currently looks like it was launched yesterday.

wow~
you are great!
really the good job!!!

@ Krayon: Yeah I agree, the water needs a wake and so forth from the boat, but that render was more just a materials test than anything, the final version is a ways off and I dont want to work on it for now.

@ Sharper: That too, though I don’t want it to look too old. I’m currently in the process of improving the painted wood textures, so hopefully I’ll be able to update them soon.

Rigging is under way now. All the shrouds are done, and I’m working on the rest of the standing (stationary) rigging before moving on to the running (moving) rigging.
http://img101.imageshack.us/img101/8196/vic13pe7.jpg
By bens87 at 2008-11-23
http://img184.imageshack.us/img184/6946/vic14fd9.jpg
By bens87 at 2008-11-23
http://img129.imageshack.us/img129/2669/vic15ox4.jpg
By BenS87 at 2008-11-23

Switched to BI renders for now, as Indigo doesn’t play nice with curves as far as I remember (correct me if newer versions do), and also as loading the scene into indigo seems to grind my poor old laptop into the ground.
http://img184.imageshack.us/img184/1197/vic16uh2.jpg
By bens87 at 2008-11-23

More rigging:

http://img90.imageshack.us/img90/8407/vic17we7.jpg

http://img511.imageshack.us/img511/7809/vic18fr9.jpg

http://img444.imageshack.us/img444/7638/vic19va9.jpg

BI render, new textures:
http://img139.imageshack.us/img139/5590/vic21le1.jpg

wow… freakin’ awesome lol… i have very short attention span when it comes to personal projects… so i can never put in so much details… haha… thats a lots of things to model… plus placing them… >.<

love the interior indigo rendering… will look quite realistic minus the noise… :slight_smile:

You definatley seem to have gotten the texturing right and I think you deserve a medal for all that work on the rigging.

The rear cabin looks a little low quality just now. It looks quite a bit like a simple UV texture.

:mad: It most definitely is not… spent a lot of time on that.

Lol, I think it’s just the angle though.

I was referring to how the windows and stuff were warped. If you look closley at the HUGE picture from the air, you will see that the individual windows and supports have the same shape and orientation. From the looks of the last image you provided, however, it seems that your windows and struts are uneven. (to my eyes anyway, but its possible I’m looking at stuff wrong)

@ Sharper: Ah I see what you mean then. The windows are actually warped slightly on the real thing, less than on the model admittedly though, so I might take a look at fixing that sometime. Cheers for the input.

Edit: Oh yeah, and a new render:
http://img205.imageshack.us/img205/835/vic22ek9.jpg

Wow that looks awesome! I think that the water doesn’t look quite photoreal though. But it is really nice though. Just looks too choppy and reflective. It might just be me though. Good luck!

dude holy crap this is brilliant work!!!

:eek: wooww thats insane!! amazing work!!

Its lookin pretty good, but I agree the water doesnt look realistic. Ocean water is dirty and doesnt reflect images as well as a small pond. the waves are also much more uniform and organized.

Note that your waves shouldnt look quite as well defined as these (unless you are going to be doing a sunset scene) but it proves my point none the less.

Attachments


Thanks for your comments everyone. The water was just a quick mock-up for now. I’m planning to do the final render in indigo so the blender materials don’t look quite right.

@ Sharper: I agree about the waves, mine were just a hard noise texture set as a bump map. I remember somewhere someone actually made a wave simulator texture plugin, so I’ll take a look at that for the final render, but seeing as the .igs file is already over 200MB and it nearly crashes my computer as it is that can wait till later.

P.S. Rendering this is really getting unmanageable on my PC in indigo, but I really like how it looks, especially in the indoor scenes. I know there are some free render farms out there such as BURP and so forth - does anyone have any experience using these and could they offer advice on which to go for?

Looking great Ben. I must say you have some great details there. Love your railings and the new wood texture. One piece of advice, and you very well may be planning to do this later is the rigging ropes look great, but have no sense of weight yet. Great sense of massive scale too. Keep going!

@ Crititrozoz: Thanks for your comments, you ship’s looking fantastic - every time you post an update I feel like i have to sork on mine! I’ve started adding some weight to the ropes, I just wanted to have them all joined to the right parts first.

Anyway, took a break from rigging for a bit and returned to the transom to do some of the filigree. I tried a few methods, but opted to sculpt it in zbrush in the end. Here’s the result so far put back into blender - shows my sulpting skills up I’m afraid but I’ll work on it some more yet:

http://img184.imageshack.us/img184/4161/victransomdecorme1.jpg

Decided I didn’t like the sculpted version, so I redid it modelling it properly - did the heraldic bit at the top as well.
http://img512.imageshack.us/img512/2210/vic27wk5.jpg
By bens87 at 2008-12-26

its so beautiful…

=’]