July 17, 2010, 3:32pm
Hi all. So I started to finish my model of Ichigo’s mask. It’s roughly done, little tweak is needed. I’ll post pic’s and blend soon. But my question (Rather two, I think) arise.
1st one -
http://www.trueswords.com/images/prod/c/hollow_mask_sm_540.jpg , See teeth here? This is real-life prop, and teeth look… Awful? So… Any ideas how to attach tooth to full-bone’y mask in way it can look good? By good I mean realistic ; )
2nd one -
http://fc01.deviantart.net/fs28/f/2008/057/a/c/Ichigo_Half_Hollow_Mask_by_Xpand_Your_Mind.jpg , Colorized pieces. I intend to use SSS (Main question - where I can find realistic one?) with color map (These colorized stripes) and normal map (Used to create these little how-do-you-name-it holes in bone’s texture). How can I combine them realistic? So - wait for remesh, I think - morning, GMT+1 ; )
July 17, 2010, 6:05pm
So here’s update:
No material, teeth stand-ins… Shape roughly achieved.
By holes I meant, following Wiki: “Haversian Canal”. I think, this is it : )
My problem, is that must look realistic, no more - no less.
And about teeth, I have a concept - but i’m just not sure
July 18, 2010, 7:45am
Next update - used trick to modify shape of the teeth (One simple subdivide level before Catmull-clark), rough UV, lower jaw tweak.
In the picture I have shown what bothers me - no AO? That’s why it looks unrealistic. Take a closer look, please… And help : )
And as a bonus - shirasaya sword based loosely on Sasuke’s kusanagi (Naruto).
Edit: After all, I forgot about blend. ^^"
August 2, 2010, 1:40pm
Can anyone help?
I’ve got problem with AO. See the dark pixels near the teeth? It’s the place where two separate objects meets.
See blend, see render, help me ; )
August 2, 2010, 5:37pm
Try approximate occlusion instead of raytraced.
August 3, 2010, 3:25am
Yeah, that works - but resuts quite not suits me. Any idea? Because i’m not very attracted to thought, that I must integrate two meshes into one…
August 3, 2010, 7:50am
Initial diffuse map, painted within blender. Geez, first time I musn’t used PS… Damn, go-go 2.5 : D
Problem still doesn’t resolved, though
Ichigo_hollowMask.blend (658 KB)
August 3, 2010, 11:30am
Also, if you must use ray traced AO - you need to look into several things. Actually you need to do these regardless.
Overall scale of the objects ion the scene. ( currently your mask is 10 meters tall )
The attenuation factor needs to be set to deal with objects in close proximity. (Not sure how you’ll deal with this as the objects are overlapping.
looking really good
are you going to do all his masks or just this one? (think its the third design at the moment?)
January 9, 2011, 2:38pm
Honestly… Never thought of that. Em… Why not? But you’ll choose which one ; d
lol I think if you can animate one of them with the almost flash onto his face and the crumble away effect would be pretty awesome.
if your going to model the third one i thought you could use a ref