Home Office

Hi again,

Some images of a home office.
All blender+cycles with some minor post pro also inside blender following the workflow shown by JoniMercado at Wood and Leather. Thanks for the tip.
C&C are very welcome.

Assets from 3dwarehouse.sketchup.com and 3dsky.org
Design by RPeixoto Arquitetura e Interiores

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That looks very well exposed!
I’m glad you found my post helpful!

Regards!

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Looks the best awesome work,

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It really was, thanks for sharing the details.

I was going through images right till the last want just to find out single armchair (could wrong term) will unfold and voilĂ  office turns into bedroom. Tokyo scenario :slight_smile: Love you detailed work and convincing textures. Have you ever thought of getting noise levels down even more?

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Yeah, about the noise levels, I always want to have cleaner images, but I had little time to deliver the images and my pc at the time wasn’t all that great.

About the armchair, I don’t know if I understand you correctly, but indeed it is supposed to unfold and became some sort of bed, like this:

image

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I wish my home office was this tidy :smiley:

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Yes you are totally right. Unfolding just like in your sample. I could have been too picky but I couldn’t resist to ask you the question. I know you do really nice job and your focus on detail is really spot on. As you said you had time restrictions it’s fine then. I guess we, artists pay attention to detail like no one else.

I am fascinated by small spaces. It takes to be very creative and thoughtful to invent in a such space.

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By the way could point me out to learning material specifically on interior visualization cycles preferably. I study blender at the moment, want to manage my time well and don’t mind to pay for the study material/case either a long as it’s quality content.

Thanks Lima :slight_smile:

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@Nitram_2000 it’s never too late :joy:

@neb thanks for the kind words.

I believe you’ll find these useful:

Chocofur’s Interior Visualization Course
You can learn a lot from the tutorials and even more by fiddling with the scenes provided. It also comes with a good amount of ready assets for you to use in your visualizations.

Become a Material Guru in Blender Cycles
This one I just bought it. I’m halfway through and already help me a bunch in understanding Cycles’ node system and procedural behavior. Also it’s very cheap at the moment.

In any case, you can watch basically any tutorial about materials in any software and apply this knowledge to your workflow. I’ve learned quite a lot seeing Fstorm and Corona videos on youtube.

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This is super helpful. I am about to buy “Become a Material Guru in Blender Cycles”. Seems like very helpful course. Love the fact nodes, UV shaders is the subject of the study. I specifically was looking for someone extensively covering it.

Have you every tried to look into Eevee use instead of Cycles without much compromising in quality?
Just guessing Eevee could be used for some crude architectural visualization in some cases.

By the way do you use a lot of assets in your visualizations? I guess you can reuse them too and adjust to the need shape and form if need ?

Thanks :wink:

Actually yes, my folks were renovating their beach apartment and I’ve used Eevee to visualize it without loosing much time doing the renders. It was ok, I guess. Here are some prints from the viewport:

Yes, using premade assets really speed up the whole process.

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It does look surprisingly well especially with white. Bet rendering times were super fast :slight_smile: Got the course at Udemy by the way. Thanks for advice.

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