I’m newish to the game engine but i’m a long time blender user.
i was searching for a way to track multible objects
example. many targets on spawned, player spawns 1 or more projectiles and they track to the nearest target, its removed and the projectiles that don’t hit it update and track next nearest target.
i can set up a single projectile tracking a single target but i need python ( of which i have limited/no knowledge) to up dated which target to track based on how close they are and track new targets when they are spawned.
could tracking to a property work in python?
i found this but i don’t know how to use it. the example .zip link is dead
any help appreciated.