I’m making this thread because I need some help with how to create a realistic skin/hair shader in cycles. I’m not even sure if I’m using the normal map correctly. Here is what he currently looks like in cycles with a normal map.
I baked the maps from zbrush, and placed them into the displacement slot in the material in cycles. Not both of them at once but you can see the result. The Adaptive map is supposed to be more detailed and I do kind of prefer the look of it, but there is something strange going on around the lips. Anyone know how to get the most realistic result with the normal maps?