A thing I thing I did. It started as practice rigging and skinning a model in Blender, but it got out of hand.
Definitely the second one. Nice concept, though the model has a more human than bear quality to it. Maybe you could add some blur to the bees to simulate flight. The honey also could use some work.
Thanks for the feedback. Can you think of anything specific I could do to help the honey in terms of materials settings? I’m pretty new to Blender.