"Honey product shot 2023"

Made for fun and relax…
tools: Blender, Cycles, Affinity Photo, Fusion compositor
more renders are here My artstation render profile

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rendering with Cycles :slight_smile:
and some touches in postproduction in Affinity Photo and color grading Fusion compositor

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Some PBR shaders was from my own shaders library and for wood i downloaded over Easy PBR addon. And HDRI for this scene was from PolyHaven addon.

Yes I agree.
for specific PBR shaders i using Substance Painter 7% from all shaders overall.

Some shaders i create myself(glass, honey). Other are from library (+ some tweaks for fit in scene).

I have too my own material library with my shaders so i don’t have to redo the materials every time. Then I just adjust them.

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I too using online library: Poly Haven, Easy PBR and one offline Materialiq

I featured you on BlenderNation, have a great weekend!