HoneyPot

Objects i modeled were the honey jar, bowl, honey, honey stick. Other objects are from blendkit. Post processing in Topaz Studio.
used geometry nodes for the bubbles, but somehow i don’t think there is a way to make the points distribute inside the volume of the objects and not on the outside faces…
Used CyclesX so no volume absorption yet.
Another render.


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Yummy Yummmmmm!
Nice

I featured you on BlenderNation, have a great weekend!

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