Hopper Meets Fallout

This was a project where I took a painting, in this case Edward Hopper’s “The Girl of Contemplation” and put it in a different context. I re-imagined the scene in the style and setting of the Fallout video game/tv franchise.

The modeling was done in Blender with textures mostly being done in Substance Painter. Some of the rocks and plants in the background are Megascan assets. The project was rendered using Cycles before being brought over to DaVinci Resolve for post-processing.

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I featured you on BlenderNation, have a great weekend!

You’re on the featured row! :+1:

Thank you Bart! It means a lot and it’s my first featured post!

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Great work Thomas.
This is amazing scene based on Fallout!!!

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