I’m trying to apply a texture to a piece of armor I’m making, but I just can’t seem to get it to look right! The texture looks distorted and the seams are ruining everything. I can’t find a way to fix this!
Blend file: UV_Error.blend (1.5 MB)
I’m trying to apply a texture to a piece of armor I’m making, but I just can’t seem to get it to look right! The texture looks distorted and the seams are ruining everything. I can’t find a way to fix this!
Blend file: UV_Error.blend (1.5 MB)
You didn’t pack the texture, and the object appears too big so I’d fix that.
As for UV, I tend to start with reset a single face, follow quad for rest, then adjust the island to fit the tile direction I want. In the UV editor, the strips should fill the complete area left to right.
I’ve packed it now and updated the file.
The mesh needs to be that big because it is for a game engine, and if it’s not that size, it won’t work right.
I’m not really understanding what you’re suggesting though. How would I straighten them out like that?
See attached. I don’t “straighten”, I just fill the 0-1 range in the x direction. Granted, sometimes you want to not have distortion, here I just show that using 0-1 range makes it seamless if you have a seamless texture and a repetitive tiling on it.UV_Error (1).blend (2.1 MB)
In attached, one of the UV islands should already be selected.
Thanks! That’s exactly what I needed!