Hotel Room

Final render for the scene, critique welcome

Textures from Poliigon.com
Beds by Albin BKB from blendermarket
Cycles, Filmic, IES Lighting

Big thank you for all the feedback received to get this image this far

9 Likes

Seems that the bedding meshes could use more detailed wrinkling and texturing.

Also it appears there are a lot of denoising artifacts, more samples and higher rendering resolution would help to show higher frequency details I think. I like to render high res and downscale to get enough details showing. For internet purposes even a 2K image can look really great if you can actually make use of those pixels, 4K doesn’t mean anything if a 100% zoom only shows blurred pixels and blocky lighting

Now personally I would probably use wider focal length and shift the lens to get beds maybe a little closer to center, so that they become more of a focal point and push horizon higher so that it isn’t in the middle. Just remember use shift lens, don’t rotate the camera.

I think If I was photographing an interior and wanted to show the whole room I’d also like to avoid depth of field, so In photography you can use focus stacking but in blender you can just easily disable DoF. Use it only if you want to isolate subject in more of a close-up/portrait shots.

If this was a photograph I’d say the photographer tried to get the whole room in the shot but didn’t have wide enough lens.

Also it seems you used a bit too strong lens dispersion values, I like to add some too but it should only be visible at super high zoom in, so that it won’t be distracting. Remember that in real photography chromatic abberation is a defect, a sign of a shitty lens and software like lightroom or dxo optics have profiles to get rid of it automaticaly. Adding a little can help to sell realistic feel, but again it should be barely noticeable and the images should show extremely clean quality at a 100% zoom. I think any modern aps-c sensor at 18 megapixels and a 300-500$ lens can after correction get you a corner to corner pixel perfect image once downscaled to 4K. You used software that has no lens defects and yet your picture looks like from a 15yr old camera without corrections.

Lastly, even though it’s just a single room, you should try to get 4, ideally at least 6 images out of it. Combining artistic and portrait like close-up shots with more wide documentary ones will help to show your composition, shading, lighting skills etc. and I’ve noticed that a project that has more images to show will often get more attention online than a single picture.

Look up some popular interior renderings and photography on behance. Commercial projects have to look their best on photography and interior renders, not realistic and how they look on average day.

Anyway, just had a moment so I decided to add my opinions here :smiley: hope you don’t mind and I’m off to working again.

3 Likes

This is the level of feedback that i was not receiving before, which can only mean my work has reach a level which at least gets some attention

Ill take on board what has been said, and try to get some more views knocked out (each one takes 7 hours even with denoising)




2 Likes

Realy neat scene! What was the AA sample count?

Default … as i forgot to adjust them haha

Made a subtle change to the render settings, let me know which you prefer