FINAL PICTURE

TIMELAPSE of the Progress
CLAY RENDER
This “House in a Swamp”, started as an modelling exercise.
For the creation of the house i took a lot of inspiration from the “Favelas” Kit from Kitbash
The whole Project is made with Blender and rendered with Cycles. The houses were modelled with Blender and afterwards textured in Substance Painter, therefore i used textures from textures. com/Quixel Bridge/Texture Haven. The Trees were made with the wonderful tool of Speedtree. The vegetation is a combination of some selfmade vegetation (made with Speedtree/Blender) and premade vegetation from the Scatter 4.0 Blenderplugin and Quixel Megascans. At the end I used some 3D Assets from Megascans/Sketchfab/Poly Haven to give the scene some living touch.
Special thanks, to Gregor Schuppler - who gave me the modell of his Military Car, which i textured for this rendering.
Check him out:
https://www.artstation.com/gregorschuppler
Also special thanks to all people who gave me feedback in different stages of the project - U are awesome
All the best
Chris ![]()


