How can i adjust weights of curved bones?

As you can see there are unwanted results between the segments.
I need to smooth out the weights between them.

I’v just noticed it won’t export to multiple bones in FBX file so it is not really helping me, is there a good guide how to implement the same behavior with 2 or more normal bones instead of one?

Ok IK with rotation ON is doing a perfect job :slight_smile: