How can i bake radius input of subsurface in principle bsdf?

I am creating a Blender add-on for baking, and it’s going absolutely great. However, I’m a bit stuck on the radius input for subsurface scattering. Is it possible to bake this into a texture, or am I out of luck? I noticed that the Auto Bake 2 add-on claims to support baking the subsurface radius, according to its store page picture, but I’m not sure how it achieves this. It would be great if someone could explain how to bake the subsurface radius using just Blender so I can implement it in my add-on.


too brutal? :grin: