I want to make a logo animation, start from deform and then the faces (polygonal) is slowly forming into the real form (my actual logo with polygonal style).
Hello, Make a shape key animation from deformed state to final logo.
To spice things during transformation add some mess in the morphing with geometry nodes.
Here is an example:
Here the object have a shape key animation between a cylinder shape and an sphere shape.
With geometry nodes, the splitted faces of the object rotate around their centers while the shape key animation evolves.
You can go from a messed up object to clean shaped one just playing with keyframes.
Here is the file: Morph.blend (118.6 KB)
Do not stick with this, play around with geometry nodes for other effects.