How can I delete a part of mesh using an alpha texture

For example I have a plane and I have a texture like car which have a transparent background , so how can I delete the part of a mesh which is transparent?
Any addon or something like that because when I assign that texture , I get a black background.
Thanks

it’s not clear what you wanna do. if you have a problem applying an alpha channel to a material, then this is a question for the texturing sub-forum.
if you want to convert the visible part of the image to a mesh, there is no easy way that i know of other than tracing the image with vertices or curves.

is this bl or cycles

for texture there is an alpha variable in any case!

happy bl

It is cycles.

can you show nodes set up and
can you upload you image too !

happy bl

The node setup is pretty basic



And the texture is of a remote

Add a mix shader and plug your diffuse into it. Plug a transparent shader into it as well, then use the alpha output of your image node as the factor in the mix shader.

Worked , Thanks…