I’m fairly new to Blender- well, I’ve been using it for over a year now but I’m finally to the point where I know how to do a whole lot of stuff on my own and can make stuff by myself.
Anyways, I recently started working on a model of a character of mine. I was pretty happy with how it came out, but is there anything I can do to make it better?
It still looks kind of…I dunno how to describe it- flat? It doesn’t look “complete” to me. (Like for example, 3d models and movies and games)
I’m not sure if it has something to do with the topology, or texturing maybe? I know the design is fairly simple, so I’m not sure if that has anything to do with it or not haha.
Here is the model.
And then here is what the character actually looks like, in 2D form. (art by me as well)
I just wanna know how to make it more “alive” I guess…and more professional looking, but still managing to be accurate to his design. Any sort of tips or critique would be greatly appreciated!!