Hello, everyone. Sorry for the n00bish question, but I’ve run into a serious problem modeling a human skull. I started with the face and then began extruding from the top, like this:
So far, so good!
But then when I keep extruding down the line, I reach a point where I end up with an ugly, UVsphere-esque corner and the mess of triangles that comes with it.
delete the vertices under the yellow grid and fill the space from top to bottom rather than extruding inward. Since you are modeling a hard object, edge flow is less of a concern. Just make sure the lower jaw and teeth are separate, so you can move the jaw apart from the rest of the skull.
Thanks for the reply! I figured out what to do about an hour after posting. Also, I’ve discovered it’s a lot easier to model a round surface if you make a cross first, rather than extruding from the top and then filling in the sides all at once. It’s sorta like solving a Rubik’s cube, as strange as that sounds.