I want to limit the rotation/movement of bones of an
armature to their anatomical correct ways.
I dont wnat to break someones knees, even if their
are only those of Agent Smith (The Matrix).
I tried to assign an IK-solver “without target” and
a length of 3 and use DoF…but – at least what I
have tried – the result was: No effect.
So I am sure I did seomethng wrong, which put
me back to my initial question…
Thanks a lot for any help in adance !
thanks for your reply !
As I wrote in the subject of my initial posting I am
searching for a way to limit rotation of bones even in
I tried the described ways in the linked thread you
mentioned, but none does work for me: The bones
can be rotated in every way still.
Any other ways to accomplish what I want to do ?
Keep blendering !
No problem , the rotation limits i showed you are for POSE mode but they only work when you use inverse kinematics on the bones.
sorry…but I fear I haven’t understand the whole stuff
I have a three-bones armature. Last bone right
first bone left. I assigned an IK-solver to last bone
with “length” of thre for thre bones.
When moving the last bone in POSE mode, the others
No I assigned Limit X,Y,Z to certain angles say -10 min
This works fine for the first and the middle bone but
regardless what I am doing, the last bone is moving
everywhere and I cannot limit its rotation to certain
And the N-Panel (“properties”) for the bone I completly
Limits work on joints. The first bone has no joint. You could probably put a small “null” bone there, extend the Chainlen to 4 then apply the rotation limits.
Hi AndyD !
Is this adding of a NULL-bone “without consequences”…will say:
Do I have to care about other things or sideeffects or do I have
to assign/move/remove/compose/pose/add/subbtract/doify anthing
to/at/from/under/beneath/beyond/beside/over/… that bone
before anthing else to ensure that the only effect is to have
limitationable third bone ???
Kind regards and thanks a lot for all the help in advacne!
(I haven’t count my bones more often as in these days… )