For example, I have a barrel explode and replace it with many small gibs. How could I get rid of the initial Barrel?
If you’re working in 2.5, I think the best way is actually to keyframe the “Restrict renderability” status in the outliner. That way you can have it renderable in one frame, then unrenderable in the next.
In the outliner, find the object you’re modifying, right-click on the camera icon to find the keying option.
wow, I know of that tool and about keyframing certain commands, but never thought of that. Thanks.