If you want to render without the hdri in the background here how ;
Now you should be good to go and i strongly suggest you follow the blender fundamentals since you will have a lot of problem if you do not get the basic first.
that looks great, thanks a lot! last two questions that hopefully are easy to answer: how can i scale up the image without messing anything up? when i scaled it up the texture of the land got too small. the object is so small currently that when i zoom in and out or move the view angle around it jumps too far in any direction. also, how can i make the object not reflect the image in the HDRI? like the south america is reflecting a dark mountain and i donât want that.
There is no need to scale anything, just zoom as close as you need to the logo and render it.
When object move too quick or erratically just select them in outliner or in 3d view and simply hit ââ . ââ on the numpad and it will re center it in the view and orbiting will get more smooth.
If you remove the hdri from lighting you will lose all the nice reflections effect but what you can do is to get hdri shop and to blur the hdri a little so detail from hdri are less pronounce. You can also rotate or move hdri up and down to get rid of unwanted reflections.
thank you very much!
what do you mean by âselect them in outliner or in 3d viewâ?
i hope this is my last question⌠how do i change the lightness and luminescence of the ocean?
Selecting the heart in the 3d view or in the outliner mean you simply have to select the object that you want to focus in view, if they are not selected you cannot center them in view with the ââ.ââ key on numeric keypad it is also name del.
For the ocean lighting you can either play with the sun strength or play with the hdri intensity, you could also play with the glass bsdf color to make it darker.
i canât thank you enough for all your help! iâll give you credit when i deliver the final logo.
what do you think of it? any changes you recommend?
btw, any idea why the bright line is on the bottom left? i moved the view around and apparently itâs a reflection that moves but i donât know why itâs reflecting like that
sweet, thank you!
by the way, somebody recommended adding a ânormal mapâ before the displacement map. what do you think? if itâs easy to do, iâd appreciate your help, because my attempt at finding a tutorial failed so far
source for normal map at the bottom: https://www.solarsystemscope.com/textures/