So, with a lot of support from this forum, I’ve managed to model half a room that’s OK for my needs, and now I’m trying to figure out how to mirror it.
The default mirror modifier modifies the wrong side, and when I try and use some object to mirror, it doesn’t erase the old geometry even with merge and clip are engaged.
Am I just really slow or this is a particularly challenging task?
Goal: to cleanly mirror the side of the room with windows onto the other side.
Enable the ‘Bisect’ option in the mirror modifier, that will chop off extraneous geometry. If it mirrors the wrong way, also enable the ‘Flip’ option for the appropriate axis.
Thanks for the reply everyone… Stan,the ‘Bisect’ button was I was stuck on and now all is well now Thanks so much!
I also needed to put the 3D cursor to the middle of the room (was struggling on that).