How can i remove that black areas?


i made a vfx of water splash, but i cant understand how to delete this black areas, please help me

allow me first to share why I’m laughing (and thank you)
so you have 3 mix with black and 4 color ramps that have black in them and you saying i don’t understand where the black is coming from!
i mean if something red pops up it will intriguing, like OMG where is that red coming from?!! so i just want tell you stop mixing with black maybe!! :rofl:

anyway joke aside, it’s hard to read your node tree and you have a driver in of the mapping do you know the trick of connecting just a part of the nodes to the output. if you have node wrangler add-on enabled (Ctrl+shift+click) or u can connect it manually
so start pluging those nodes to output while following the flow and see which part of the node tree is responsible for that to eliminate some and understand the issue. maybe one of those color ramps are clipping

maybe you should activate ClampResults in the Mix and multiply so it stays between 0 and 1 that you’re feeding to the colorRamps

I don’t know much about the material but I think there should be a Principled BSDF and the Alpha channel should be connected, maybe there are other ways to solve this

I would start from the Voronoi Texture and move out from there…Disconnect it from the MIX shader …or everywhere you show BLACK in your node tree change from black to white and see where it originates from…

If you still can’t get it…tell us exactly what you want as a result and share the file so we can dissect it…

I want to make that black color invisible. So i was doing it by this tutorial and there is a moment on 1:09 that i dont understand how did he do that, he turned black color to invisible, by one click. https://www.youtube.com/watch?v=16BzUjoaUz0

If are you using EeVee, then you need to go into the Material Properties and scroll down to the bottom select Settings Blend Mode, and change it to Alpha Blend.

In cycles it should work automatically so somewhere in the color-ramps they might need to be reversed or the same in one of the mix shaders the color coming in might need to switch top to bottom or bottom to top ie: reversed again… Start from the Voronoi texture and work your way to the mix shader where you added the transparency node, and check all of those nodes…

Check first the color ramp that takes the input from the Y on the separate node ( the bottom one and reverse it ( I think that is the one…)

thank you!!! it helped me to switch blend mode, thank you again

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