How can I rotate the view around the view’s Z axis (axis into the screen)?
numpad 2,8 rotates around the view’s X axis.
numpad 4,6 rotates around the global Z axis.
Is there a way to rotate around the view’s Z axis, i.e. do a “2D rotation” of the view around the axis going into the screen? (and more generally ways to rotate around global XYZ or view XYZ)
Or will I have to create a new camera and rotate it to get the view I want?