How can i start learning to do CGI renders

Hello , i need some help to find out how can i learn do cgi renders like this one on behance : https://www.behance.net/gallery/174122303/FREE-DOWNLOAD-Porsche-911-Turbo-S?tracking_source=search_projects|3d+car&l=27 .

Quite fascinates me how this guys do this type of renders and would be nice to learn how they do it and start having fun with making my owns

I haven’t seen this course but it seems to me that it’s a reference when it comes to modeling cars.
Intermediate skill level seems to be required though.

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I suggest that you start with something very, very simple. How about: “the default cube?” Put the thing on a pedestal as though it were some kind of “public art.” (Stranger things have actually become “public art!”) :slight_smile:

Decorate the thing with materials and textures. Experiment with lighting. You can actually go a long way towards learning, starting with just a cube. (The entire world of “modeling” can come a little later.)

(There’s a “10 Cubes Challenge” on this very site. Look at the “challenges.” Try one!)

If you try to start by trying to do what someone might have spent years learning how to do (well), you’re probably just going to become frustrated. But, that’s not being fair to yourself. Everyone starts out the same way. For instance … The very first computer-program that I ever wrote: was eight lines long, took me six months to write, and had a bug in it. :slight_smile: But, that was where I started in my career, and I’m still proud of it. “Take baby steps,” and learn to take each one well. Learn to be patient.

One more thing: Back in the day, a very popular computer magazine featured a regular column titled, “Taking A Sip From the Fire-Hose.” You need to prepare yourself to experience this. Fairly regularly. You’re sometimes going to feel that: “Oh no, I’m a fraud. I’ve boxed myself into a situation that, this time, I can’t get out of.” And yet, eventually you do. Just be forewarned that this will happen sometimes. “Digital computers are like this …”

“Welcome aboard!”

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But its a paid course :sob:

I agree on that , i might also be lacking the initial tools or knowledge do start those beginner steps into doing also cgi renders unless in most cases is just a matter of using fspy and working with lights

You also have YT videos like “become a professional in 15 minutes” and these are surprisingly free :man_shrugging:

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You might have to tell what you already know about 3D in general and/or blender…
…to start you might simply take picture of any car and do have look from what position you do that and try to replicate this in blender…

You do not have to have a super model of a super car for this…

yeah i mean it… if you can’t replicate the position of your photos… then a super model also doesn’t help…

next think is: camera settings ( focal length !! and more), materials (car paint is special), lighting (no outdoor image preenting a car is only lighted by the sun), effects, render settings, … ( ← this lisy never ends by the eay :wink: )

Well i know the some basic of those things you mentioned such as camera settings / materials , lighting , render settings , UV and something else which i cant remember atm all of this in 3D/Blender . I need alot of pratice to improve but i have been quite curious about the whole cgi thing and how to do it , since i would like to make realistic stuff for my portfolio :grinning: . But i understand that i need to start with the very basic stuff and go from there which can still give the opportunity to create nice projects

There are hundreds of free course on youTube for modeling cars, a quick search “model car in blender” will show many.

this is just a random example.

https://www.youtube.com/@blueinversion

There are also many free car models for download.

As for the render in general the background (an hdri) and props (glassy monoliths, and a ripply floor) are fairly simple.

If you are starting out you need to spend time to learn, I know it is easier said than done and can be daunting if you are a total beginner.

Remember how long it took when you wrote your first letter :wink: or word…
…fro some people some writings are still not pretty :stuck_out_tongue_closed_eyes:

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I can confirm it: Chris Plush courses are awesome.

:rofl: free if you don’t consider time a resource…

Hello !

At some point if it’s possible to see some work of yours this might help to see where you’re at, and therefore better advice you !

When you talk about CGI renders, do you talk about doing everything from scratch starting with an empty scene ? Or focusing solely on the rendering part, that is taking existing car models and do some lighting , material and camera work ?

Finally I don’t think there is a particular secret or technique that makes good render simply. Even tho of course there is a bunch of tricks and skills that you’ll have to learn projects after projects …
You should consider that behind every good image there are a lot of mileage of not so good projects and a lot of experience slowly built over mounts / years…

If it’s your first steps with blender and making images in general the most important is to learn techniques through focused exercises and you shouldn’t care too much on the end result but rather learning and practicing diligently simple stuff. Since it’s super difficult to learn the technicalities of 3D and express yourself artistically at the same time. Unless you already have a strong artistic background.

It’s also useful to share your work and seek guidance from experienced artists, so you spend less time spinning into circles or focusing on useless stuff.

Keep also in mind that like any art stuff it takes time to master. Say you’d like to learn the guitar and play like any skilled professional, probably in the first months the only thing you’ll be able to do is to play very basic stuff while staying stiff and without much “flow” in your melody.
Now after one or two years of hard work you’ll probably be able to play cool stuff and have more flow, but still simple stuff compared to a professional.
Then after 5 years of hard work you’ll probably be able to start playing complex stuff and start to look like a professional.
But of course it will be far from artists training the same way for 10 or 20 years…

CG like many arts is no exception to that, therefore maybe the first thing is to get mentally prepared to spend some time and energy…
If you can have fun doing simple things and tutorials, things are probably going to get more and more exciting as you make progress and eventually you’ll be able to do cool images too.

Y’know, I think that the very best way to start is … to start! Look at something on your desk and try to model it in Blender. Now, try to light it so that it looks pretty. Or maybe: find the simplest beginner tutorial that you can find for free on the Internet, and try to follow along.

Don’t expect it to be easy at first. (It really isn’t “easy” anytime …) But you are now starting to learn how to do something that you’ve never tried before. And that can actually be pretty exciting – along with the frustration, which is just part of the experience.

Be sure to share your journey with us, and freely ask questions anytime.

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Others have said it before, but let me stress it : learning takes times. Be ok with not having the perfect result right away. Don’t get frustrated, take it slowly. It’s a process. If you want to focus on rendering, you can, but you’ll need at least some basics in most areas (modeling, scene assembly, animation, lookdev…) if you want to produce beautiful pictures, because there will always be some detail, something to set up, some quirk to iron out, etc.

If you want to actually model cars for your renders, then you need to learn about hardsurface polygon modeling (as a general specialty), and about the specific tools in Blender that will get you there. I suspect there are a few tutorials on this subject, my advice is to take a primer (“Blender basics” or something) and just… dive in.

Yes i can share some of my work




I kinda wanna do both with cgi making my own objets for the scene but also using existing models and combine them into realistic scenarios

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Hey,
Ok cool ! There are interesting ideas there, I think something that makes it difficult for you is that you’re trying complex stuff.

For instance the first and third images are a bit tricky to get right, so probably not the best subject to train and learn at first.

The car could be a good starting point, but it’s probably possible to make it even simpler.

I suggest you take a model of a very basic product design like a blender, earphone ( get a free model so you don’t waist time on that) , something like that, and you look into studio lighting / product lighting. There is probably a lot of tutorials about that. Basically you’ll have to make the product look pretty just like if you where working for an advertising company.

Once you get that, it will be a bit simpler to get into the car rendering.

For the first image, you’ll have to learn more about interior rendering/lighting.

And for the third one I guess it’s more in the realm of cinematography : https://chrisbrejon.com/cg-cinematography/

In any case you’re on your way, you just have to take some time to learn stuff bit by bits. In that process it’s great to try everything that comes to your mind, and it’s also good to avoid eating more that you can chew. Doing exercises where you know ~60/80% and keep 40/20% of stuff you’re learning is probably going to make you progress faster as you can focus only on a few areas to learn, instead of being overwhelmed by everything …

Hope that makes sense !

Have fun !

Yes it makes sense , they might be a bit complex because i am also “doing” skillshare blender courses to learn a bit more and mix things with what i learned before to create something interesting

Yes ! In fact it’s natural to try more complex stuff.
Say you’re learning character sculpt, it’s very tempting to try full body model or doing a portrait of someone famous, obviously getting poor results…

However the clever thing would be more about sculpting a nose, a mouth, a finger… to get started. Basically we want to have fun and we also don’t judge well what is difficult , it’s easy to underestimate tasks…

This is exactly how I approached 3D when I started and for a long time. Nowadays when learning a new skill it doesn’t bother me to start with simple and boring exercices, and that helps me a lot to learn much faster !

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Thank you for the advices , just did my 1st experience with product lighting and i think it did go well for a 1st time

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