I havenât seen this course but it seems to me that itâs a reference when it comes to modeling cars.
Intermediate skill level seems to be required though.
I suggest that you start with something very, very simple. How about: âthe default cube?â Put the thing on a pedestal as though it were some kind of âpublic art.â (Stranger things have actually become âpublic art!â)
Decorate the thing with materials and textures. Experiment with lighting. You can actually go a long way towards learning, starting with just a cube. (The entire world of âmodelingâ can come a little later.)
(Thereâs a â10 Cubes Challengeâ on this very site. Look at the âchallenges.â Try one!)
If you try to start by trying to do what someone might have spent years learning how to do (well), youâre probably just going to become frustrated. But, thatâs not being fair to yourself. Everyone starts out the same way. For instance ⌠The very first computer-program that I ever wrote: was eight lines long, took me six months to write, and had a bug in it. But, that was where I started in my career, and Iâm still proud of it. âTake baby steps,â and learn to take each one well. Learn to be patient.
One more thing: Back in the day, a very popular computer magazine featured a regular column titled, âTaking A Sip From the Fire-Hose.â You need to prepare yourself to experience this. Fairly regularly. Youâre sometimes going to feel that: âOh no, Iâm a fraud. Iâve boxed myself into a situation that, this time, I canât get out of.â And yet, eventually you do. Just be forewarned that this will happen sometimes. âDigital computers are like this âŚâ
I agree on that , i might also be lacking the initial tools or knowledge do start those beginner steps into doing also cgi renders unless in most cases is just a matter of using fspy and working with lights
You might have to tell what you already know about 3D in general and/or blenderâŚ
âŚto start you might simply take picture of any car and do have look from what position you do that and try to replicate this in blenderâŚ
You do not have to have a super model of a super car for thisâŚ
yeah i mean it⌠if you canât replicate the position of your photos⌠then a super model also doesnât helpâŚ
next think is: camera settings ( focal length !! and more), materials (car paint is special), lighting (no outdoor image preenting a car is only lighted by the sun), effects, render settings, ⌠( â this lisy never ends by the eay )
Well i know the some basic of those things you mentioned such as camera settings / materials , lighting , render settings , UV and something else which i cant remember atm all of this in 3D/Blender . I need alot of pratice to improve but i have been quite curious about the whole cgi thing and how to do it , since i would like to make realistic stuff for my portfolio . But i understand that i need to start with the very basic stuff and go from there which can still give the opportunity to create nice projects
At some point if itâs possible to see some work of yours this might help to see where youâre at, and therefore better advice you !
When you talk about CGI renders, do you talk about doing everything from scratch starting with an empty scene ? Or focusing solely on the rendering part, that is taking existing car models and do some lighting , material and camera work ?
Finally I donât think there is a particular secret or technique that makes good render simply. Even tho of course there is a bunch of tricks and skills that youâll have to learn projects after projects âŚ
You should consider that behind every good image there are a lot of mileage of not so good projects and a lot of experience slowly built over mounts / yearsâŚ
If itâs your first steps with blender and making images in general the most important is to learn techniques through focused exercises and you shouldnât care too much on the end result but rather learning and practicing diligently simple stuff. Since itâs super difficult to learn the technicalities of 3D and express yourself artistically at the same time. Unless you already have a strong artistic background.
Itâs also useful to share your work and seek guidance from experienced artists, so you spend less time spinning into circles or focusing on useless stuff.
Keep also in mind that like any art stuff it takes time to master. Say youâd like to learn the guitar and play like any skilled professional, probably in the first months the only thing youâll be able to do is to play very basic stuff while staying stiff and without much âflowâ in your melody.
Now after one or two years of hard work youâll probably be able to play cool stuff and have more flow, but still simple stuff compared to a professional.
Then after 5 years of hard work youâll probably be able to start playing complex stuff and start to look like a professional.
But of course it will be far from artists training the same way for 10 or 20 yearsâŚ
CG like many arts is no exception to that, therefore maybe the first thing is to get mentally prepared to spend some time and energyâŚ
If you can have fun doing simple things and tutorials, things are probably going to get more and more exciting as you make progress and eventually youâll be able to do cool images too.
Yâknow, I think that the very best way to start is ⌠to start! Look at something on your desk and try to model it in Blender. Now, try to light it so that it looks pretty. Or maybe: find the simplest beginner tutorial that you can find for free on the Internet, and try to follow along.
Donât expect it to be easy at first. (It really isnât âeasyâ anytime âŚ) But you are now starting to learn how to do something that youâve never tried before. And that can actually be pretty exciting â along with the frustration, which is just part of the experience.
Be sure to share your journey with us, and freely ask questions anytime.
Others have said it before, but let me stress it : learning takes times. Be ok with not having the perfect result right away. Donât get frustrated, take it slowly. Itâs a process. If you want to focus on rendering, you can, but youâll need at least some basics in most areas (modeling, scene assembly, animation, lookdevâŚ) if you want to produce beautiful pictures, because there will always be some detail, something to set up, some quirk to iron out, etc.
If you want to actually model cars for your renders, then you need to learn about hardsurface polygon modeling (as a general specialty), and about the specific tools in Blender that will get you there. I suspect there are a few tutorials on this subject, my advice is to take a primer (âBlender basicsâ or something) and just⌠dive in.
Hey,
Ok cool ! There are interesting ideas there, I think something that makes it difficult for you is that youâre trying complex stuff.
For instance the first and third images are a bit tricky to get right, so probably not the best subject to train and learn at first.
The car could be a good starting point, but itâs probably possible to make it even simpler.
I suggest you take a model of a very basic product design like a blender, earphone ( get a free model so you donât waist time on that) , something like that, and you look into studio lighting / product lighting. There is probably a lot of tutorials about that. Basically youâll have to make the product look pretty just like if you where working for an advertising company.
Once you get that, it will be a bit simpler to get into the car rendering.
For the first image, youâll have to learn more about interior rendering/lighting.
In any case youâre on your way, you just have to take some time to learn stuff bit by bits. In that process itâs great to try everything that comes to your mind, and itâs also good to avoid eating more that you can chew. Doing exercises where you know ~60/80% and keep 40/20% of stuff youâre learning is probably going to make you progress faster as you can focus only on a few areas to learn, instead of being overwhelmed by everything âŚ
Yes it makes sense , they might be a bit complex because i am also âdoingâ skillshare blender courses to learn a bit more and mix things with what i learned before to create something interesting
Yes ! In fact itâs natural to try more complex stuff.
Say youâre learning character sculpt, itâs very tempting to try full body model or doing a portrait of someone famous, obviously getting poor resultsâŚ
However the clever thing would be more about sculpting a nose, a mouth, a finger⌠to get started. Basically we want to have fun and we also donât judge well what is difficult , itâs easy to underestimate tasksâŚ
This is exactly how I approached 3D when I started and for a long time. Nowadays when learning a new skill it doesnât bother me to start with simple and boring exercices, and that helps me a lot to learn much faster !