I’m trying to imitate the classic first-person-shooting-cubes-out-of-your-face motif.
My “person” consists of a body cube, a head cube, an “Empty” cube and the camera. The camera and the Empty are parented to the head, and the head is parented to the body. An actuator attached to the Empty spawns cubes when you scroll the scrollwheel. Mouse movement moves the head and, with it, the camera and the Empty.
The problem is that the projectiles inherit their scale from the body. I want them to inherit the scale of the original (CubeProjectile on layer 2). How can I do this?
cubefight.blend (591 KB)