Hello Community, I am new to blender, I am working my way through learning texturing and render in eevee.
I am using a still life image on line by the artist Simone Riley as a reference.
I am wandering how i can achieve the dirty glass bottle look and the old aluminium flask. Thanks in advance.

try using roughness maps
Thanks, i will try this and will let you know how and if it works.
I also found this thread which helps with the glass thickness in eevee.
https://blenderartists.org/t/realistic-glass-in-eevee/1149937
Or this 
