How could i achieve this look?

Hello Community, I am new to blender, I am working my way through learning texturing and render in eevee.
I am using a still life image on line by the artist Simone Riley as a reference.
I am wandering how i can achieve the dirty glass bottle look and the old aluminium flask. Thanks in advance.
Simone Riley(ref)

try using roughness maps

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Thanks, i will try this and will let you know how and if it works.

I also found this thread which helps with the glass thickness in eevee.

Or this :wink:

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This is what i have so far:

still need to improve any suggestions will be welcome.