I just create a ragdoll for dead zombie but how create a walk physics for use like animation?
thanks
Typically you’d have two versions of the zombie:
One which is animated while the zombie is “alive”, and one for when it really dies; i.e the ragdoll version.
But from the sound of it, you want the ragdoll itself to walk? That’s some pretty high-level stuff.
I’d imagine that would require some kind of neural-net, and a rigidbody with tensors and flexors. Basically you’d simulate the skeleton and musculature of a human, and then using highly advanced mathematics pulse through the musculature to make it walk. O_o
Is that what you really want? Or am I misunderstanding?
in 3 days i,m back to game will see.thanks a lot
Friend i need know if can only bake the walk physics of ragdoll to animation and use only animation in runtime?