After messing around with a copy of POV-Ray my brother downloaded (and deleted weeks later when he lost interest in 3D) I developed a passing interest in 3D, and when I saw the cutscenes from FFVII it solidified it.
My brother started me out on a copy of Bryce 3D and Poser 3 (both illegal copies he got from his workplace’s advertising department) and I used them for about half a year. Poser got frustrating because I couldn’t make custom clothes for the character, and I got sick of Bryce when it took so much work to animate the Poser characters (export a series of DXF or OBJ files, import them all into Bryce, set the alpha values to 0 (other than frame 1), move to frame 2, set object 1’s alpha to 0 and object 2’s alpha to 100 (or whatever the limit was), translate, repeat until computer goes crashing through the window), and when I was inspired to make a video to Peter Gabriel’s “San Jacinto” I couldn’t make a buffalo using booleans.
I did some checking on the internet, at the time being naive enough to think that all 3D models were made using booleans, and that’s when I learned about vertices and the difference between modellers and renderers. I did a search for free 3D modellers, and the only one that wasn’t shareware (which I don’t know why the shareware modellers turned up in a search for free modellers when I used the quotes in the search box) was Blender 1.8. I checked some screenshots, and the most impressive one at the time was the castle from the “modelling/texturing a castle” tutorial and some “trees” that were nothing more than brown cylinders with green spheres on the top.
I passed it up, deciding to save up for one of the shareware ones, and went on to my search for a freeware 3D game engine. Once again Blender turned up. Actually, it was in preparation for the upcoming game engine, so I downloaded it to practice up on the graphics a bit. I don’t remember the year, but I do remember that it was 1.8, the first release (if I recall correctly) with the UV editor.
The game engine came out, and by that time I had learned that you can do more with Blender than spheres, boxes, and cylinders. I don’t use the game engine, because I found out that my on-board graphics chip (intel 810, haven’t upgraded yet) doesn’t support opengl. I still can’t make that buffalo (or any organic creature, for that matter), though.