Hi I Hope you are having a good day.
I noticed that almost every game engine has its own way of representing numeric data (matrices, vectors etc).
After looking at some example code there wasn’t or at least I couldn’t find any code that translated these specialized formats into either opengl or directX’s numeric formats,
“so how do game engines communicate with the hardware if they all have different methods
of representing data?”.
Thanks any help will be greatly appreciated.