I have a lot of experience using Maya and Lightwave. In those programs, if I have the folllowing scene;
An empty/null/locator at 2,2,2 (xyz)
An object at 5,5,5
If make the object a child of the empty, the translations of the object will change to 3,3,3 and if I zero these out, the object will snap to the empty.
It doesn’t seem to work this way in Blender. Child objects have their global world position in the Numeric panel so in the example above, the translations for the object would read 5,5,5 despite the object only being 3 units away from the parent empty. There must be a way of seeing the local transforms of an object [once it’s part of a hierachy]?
Can anybody shed any light?