Hello fellow Blender Artists!
I have been using Blender for quite a while now, just experimenting with materials and logic bricks. I am a total noob in scripting in Python.
I need help in making a lens glare/flare or glow effect in the headlights and tail lights of a car model I have prepared for the game engine. The model is not mine but I tweaked it to look good in the game engine for my game.
Here is how it looks in the game engine right now:
I would like a glow effect around the lights. Iâve seen simple glow effects by using a sphere and adding a point light in it, but I do not know how to put it in the shape of the lights in this car.
Iâm sorry if the images are not working properly as I donât know how the uploads work here!
make those materials emisive set them to around 1.5 ir 2 and then render it then in the compositor add a glare node and change that to fog glow and play around and it should work
The FPS gone too low. How do I only apply the bloom to the head lights and tail lights?
I did not understand what âadd 2 attachments in the render tabâ means.
I donât seem to be having the Attachments menu under my Render Tab and I donât know why I donât have the multiply node and the attachment node in my node editor.