This seems like it should be so simple but after googling for a whole day i cant find a solution
Ive got an array of boxes in a simulation that get knocked over. I want to texture them so that at a mid point they form an image. So basically im trying to pause the simulation in the middle, project an image onto a bunch of boxes and bake it in.
Bonus points if i can still apply a material to all the faces not exposed to this projection.