How do I attach these objects?

I need to parent the eyes(which are separate objects, and they have origin points away from the armatures or body mesh) to a bone while preserving their origins and damped track. Image:

First make sure the you have the Centers of the eyes in the Centers of the eyes… Select the eye… then hit shift+S… cursor to selected… then on the bottom tool bar on the 3D window select… Object… Transform… Origin to 3D cursor… Then (just to be safe) Select Object… on the bottom tool bar and select… Apply… then Rotation and Scale… Next Add an Eye bone by selecting your Armature… then Tab into Edit mode… Hit Shift+A… which will add a bone at the 3D cursor (which should still be at the center of your eye… now Tab into pose mode… then select the Eyeball… (it should select) then shift select the eye bone… Then Hit Ctrl+P to parent… Pick ‘bone’ from the menu (should be at the very bottom) now the entire Eyeball as an object is parented to that one bone…