How do i Bake multiple Textures into one uvMap

As i said before, my name is Thomas Schreiber and im new in blender.
Today im trying to bake my textures into one uv map but somthings as you can see on the printscreen is not right… it looks right on the uvmap but not on my object, what am i missing? :):sweat_smile:

i cannot find any good tutorial on youtube for this for the blender 2.8v. If you know any video on this that explain this in a good way please share it with me.

Hi Thomas,

well - just take a look on this one. (For me it seems, as if You two did the same stuff :slight_smile: )

https://www.youtube.com/watch?v=9airvjDaVh4

Don’t care about, that it’s referring to an older Version - the workflow stays the same.

Have fun