I am trying to make a stained glass geo node effect in Blender. I have a plane that I have distributed points across (labeled number 1 below).
I want to connect these vertices into one big face, then triangulate it to create the different sections of glass. In edit mode this is easily achieved by selecting all the vertices and pressing F (2):
Then pressing “Ctrl + T” to Triangulate Faces (3):
How do I do this automatically using geometry nodes? I am pretty sure I can do the third step using the Triangulate node, but how to I create the face from points in the first place?
Alternatively, is there an easier way to add connections like this automatically between vertices?
Quick question: I copied your node setup, but in my file the triangles are very uniform and repetitive, while yours are more random and uneven which is closer to what I want. As far as I can tell I used the same values as you. What am I missing?