mzungu:
I can see where your coming from with subdivide but the with the cad import all my verts are there for the whole cad drawing and i’d have to duplicate the verts at the same spacings from the arches up and across to the edges of my walls in order to get the neat faces your showing. Also subdivide breaks down in equal multiples but my window positions and spacing on the cad drawings don’t follow the same symetrical rule. so after i’ve subdivided i’d have to manually move the verts of the subdivided to align. Bearing in mind we don’t have dynamic object snapping in Blender I really don’t want to have to chase the cursor about with control s. if you could just drag a vert and snap to another in one move life would be a lot easier. i really don’t understand what appears to be a dislike of object snapping, every avenue i take with modelling something just shouts out for them.
i’d post some images to explain but i don’t have webspace to link to and Blender General doesn’t let me do images by attachment.
I’ve tried the script phlip’s found but i’m getting a syntax error at import blender, so no luck so far. However i roughly traced a window opening with a bezier poly like in the logo tutorial duplicated it for a row of 10 windows, put a curve around the edge of the wall panel where the window openings sit and job done. 10 neat holes in a face.
So that’s why i’m pursuing making use of the verts from the cad drawing converted into poly beziers automated by a script to give me wall panels with neat holes without subdividng down to the nth degree.
However please bear in mind i’m a blender noob and that i don’t know if it’s the right way to do it or that there may be implications further on.
thanks again.
DracoFodder:
thanks for your interest. I mention above problems with images for me.
phlip:
Script at work on WinXP would run without error. Home on Linux failing with syntax error at import blender.
many thanks.
just thought of another problem vrml imports converted from DXF using accutrans appear to create concave faces in blender when you hit f, so they look odd when viewed solid. any ideas?