I think I’m getting a handle on RVKs (albeit slowly).
Anyway, it seems really tedious if I have already added a heap of RVKs to a mesh and then I need to edit the mesh vertices for some reason (yes I know someone will say “just make sure the mesh is finished before adding the RVKs” - but in the real world that just ain’t gonna happen).
The only way I can see for it to be done is to select the RVKs one at a time in the ipo window and then edit the mesh for each. If I have say 20 RVKs, that’s a whole lot of work.
So, is there an easier way (especially in the case when the editing has nothing to do with the vertices that get moved in the RVK)?
Thanks in advance.